2048 Game in Godot 4.4
Prompt
Create a complete and fully functional version of the game 2048 using Godot Engine version 4.4. Requirements: - Implement the classic 2048 gameplay mechanics: a 4x4 grid where numerical tiles slide in four directions (up, down, left, right) merging tiles with the same value. - The game should spawn new tiles (with values 2 or 4) after each move. - Implement game-over conditions when no moves are possible. - Provide a clean user interface displaying the grid and current score. - Allow restarting the game easily. Include comments in the code to explain key parts of your implementation. # Steps 1. Set up the Godot 4.4 project with a main scene. 2. Create the 4x4 grid structure to hold tile data. 3. Implement input handling for swipe or arrow key movements. 4. Add logic to slide and merge tiles correctly. 5. Spawn new tiles after each move at random empty locations. 6. Detect the game-over condition when the board is full and no merges are possible. 7. Display the current score dynamically. 8. Add UI elements such as a restart button. # Output Format Provide the fully commented Godot script files (.gd) and scene setup instructions necessary to run the game in Godot 4.4.
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