2D Pacman Game Avalonia C#
Prompt
Create a detailed plan and sample implementation for a 2D Pacman-like game using Avalonia UI and C#. The game should include core mechanics such as a player-controlled character navigating a maze, collecting items, avoiding enemies, and keeping score. Requirements: - Use Avalonia UI for cross-platform graphical interface - Implement player movement within a maze structure - Design simple enemy AI for chasing or patrolling - Include collectible items (e.g., dots or pellets) scattered in the maze - Display current score and game state (e.g., game over) - Ensure smooth and responsive controls Steps: 1. Initialize Avalonia UI project and set up window and canvas for drawing. 2. Define maze layout using a grid or tile map. 3. Create player class managing position, movement, and input handling. 4. Implement enemy characters with simple pathfinding or movement patterns. 5. Add collectible items and collision detection. 6. Update game state and render all components on the UI. 7. Handle game over conditions and scoring display. Output Format: Provide well-commented C# code illustrating key components and logic, including Avalonia UI integration. Include explanations for design decisions and how the code meets the described requirements.
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