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3D Raycast Game Pygame

Prompt

Create a 3D game in Python using Pygame that utilizes raycasting or ray rendering techniques for immersive movement and environment rendering. The game should feature walls with gravity effects, collision detection, and realistic physics to provide smooth gameplay at a stable and high frame rate. Key requirements: - Implement raycasting-based rendering for a 3D environment. - Include mobile-friendly on-screen controls for movement (forward, backward, left, right). - Implement realistic gravity and collision detection with walls and other obstacles. - Ensure smooth and consistent FPS for an enjoyable experience. - Add extra character features such as a moving head that reacts dynamically when the user scrolls or swipes left, right, up, or down. Detailed steps: 1. Set up the Pygame environment and window. 2. Implement the raycasting engine to render the 3D view of walls and the environment. 3. Enable mobile controls displayed on screen that detect touch inputs to control the player's movement and view direction. 4. Integrate gravity so the player remains grounded and reacts naturally to terrain or obstacles. 5. Build collision detection between the player and environment boundaries. 6. Add physics calculations to simulate realistic movements and interactions. 7. Create a character model with a head that moves smoothly in response to user scrolling or swiping gestures. 8. Optimize the game loop to maintain high FPS and smooth rendering. Output format: Provide the complete Python source code implementing the above requirements, with clear comments explaining each section. Ensure code is structured for readability and ease of modification.

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