Abyss Collision Handler
Prompt
Implement a function that detects when an object with a hitbox collides with the player character, and if a collision occurs, it will remove the object from the game world by throwing it into an abyss. ### Detailed Steps 1. **Collision Detection**: Utilize your game's physics engine to enable collision detection between the player and objects with hitboxes. Ensure that the function gets triggered on collision. 2. **Define the Abyss**: Create a designated area or method that represents the abyss where objects get thrown. Ensure that it is positioned below the play area. 3. **Throwing Mechanism**: Develop logic to move the colliding object towards the abyss. This could involve setting the object's position directly to the abyss or applying a force that results in downward movement. 4. **Object Removal**: After successfully moving the object to the abyss, ensure that the object is removed from the game world, preventing it from remaining in memory. 5. **Testing**: Test the function to ensure all objects with hitboxes are removed correctly as intended.
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