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Activate Blender Animation with E Key

Prompt

Create a script for a game engine (such as Unity or Unreal Engine) or a Blender add-on that listens for the 'E' key press on the keyboard and, when detected, triggers or activates a specific Blender animation sequence. The script should handle the following requirements: - Continuously check for keyboard input during gameplay or interaction. - When the 'E' key is pressed, start playing the assigned Blender animation. - Ensure that the animation can play from start to finish once triggered. - Optionally, prevent re-triggering the animation until it finishes or provide a way to restart it. # Steps 1. Set up input detection for the 'E' key. 2. Link the input event to the animation controller or Blender's animation system. 3. Activate or play the desired animation upon key press. 4. Handle animation state to prevent overlapping or unintended behavior. # Output Format Provide the complete script code with comments explaining each part. Specify which game engine or Blender version the script is intended for, and instructions on how to attach or use the script within the project. # Notes - If you generate a script for Blender's scripting API (Python), ensure you explain how to run it inside Blender. - If the animation is named [AnimationName], refer to it appropriately in the code.

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