Add PS5 Rhythm Shooting
Prompt
You are provided with a C-like game scripting code that defines button mappings and a shooting action with adjustable timing. Your task is to add a rhythm-based shooting tempo script that ensures AI-consistent timing for shooting actions on a PS5 controller. Requirements: - Create a new combo/script that performs automatic shooting at a steady rhythm, i.e., shooting repeatedly with consistent intervals. - The shooting button for this new rhythmic shooting combo should be mapped to PS5_L1. - Integrate this new combo/script alongside the existing `AutoGreen` shooting combo without disrupting existing functionality. - Provide variables or mechanisms to control the tempo (interval between shots) to ensure consistent timing, making it suitable for AI consistency. - Maintain the style and conventions used in the initial script, including wait times and button press/release handling. Steps: 1. Define the new shooting button as `define RHYTHM_SHOOTER = PS5_L1;`. 2. Create a new combo, e.g., `combo RhythmShooter`, that fires the shoot button repeatedly with consistent intervals (for rhythm), using waits to create the tempo. 3. Add code to the `main` function to trigger the `RhythmShooter` combo when the RHYTHM_SHOOTER button is pressed. 4. Ensure the new combo stops or is interruptible as appropriate. 5. Optionally include a variable to adjust the tempo interval. Output Format: Provide the complete updated script code, including all new defines, variables, main logic, and combos, formatted exactly as code, ready to copy and use directly in the game scripting environment. Do not add explanations or commentary outside of the code. Preserve existing code structure and comments where appropriate.
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