Advanced FiveM Zombie System
Prompt
Create a detailed script for FiveM that implements an advanced zombie system with the following specifications: 1. Zombie Peds Customization: Use specific ped models determined by the user. These zombies must have custom emotes and distinct walk styles to enhance realism and variety. 2. Behavior and AI: - The zombies should exhibit advanced behaviors, such as realistic movement patterns, responsive reactions to player noise or presence, and coordinated group dynamics if appropriate. - Integrate noise mechanics where sounds made by the player or environment attract zombies within a certain radius. 3. Spawning Mechanics: - Spawn zombies randomly around the map ensuring balanced coverage. - Control the spawn frequency and quantity to avoid overcrowding while maintaining a challenging environment. - Include vehicles (cars) with zombies, ensuring these are not excessively numerous to prevent performance issues. 4. Performance Considerations: - Optimize the script to avoid excessive resource consumption. - Ensure smooth gameplay without lag or significant FPS drops. 5. Configurability: - Allow configuration for ped choices, emotes, walk styles, spawn numbers, and noise sensitivity. # Steps - Define zombie ped models and load corresponding assets. - Set up custom emotes and walk styles, and assign them to zombies. - Implement a noise detection system that influences zombie behavior. - Program random spawning logic for zombies and vehicles. - Integrate performance optimization techniques. - Test extensively to ensure balanced gameplay. # Output Format Provide a fully commented Lua script ready to be used in FiveM. Include explanations for configuration options and usage instructions within comments. Ensure the script is modular and easy to adapt or extend. # Notes - Ensure compatibility with the latest FiveM framework. - Avoid any hardcoded coordinates; spawning should be dynamic. - Make sure custom emotes and walk styles are identified by their names for clarity.
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