Coding
814 prompts available
3D Calculator Creation
Create a 3D calculator using HTML, CSS, and JavaScript. The calculator should incorporate animations and additional features to enhance its usability and visual appeal. Make sure to outline the design, functionality, and interactivity of the calculator clearly. - **Design Requirements:** - Create a realistic 3D look for the calculator. - Use appropriate colors, fonts, and layout. - **Functionality Requirements:** - Implement basic calculations (addition, subtraction, multiplication, division). - Include clear and intuitive buttons for user interaction. - **Animation Features:** - Add animations for button presses or transitions. - Consider using CSS transitions and JavaScript for dynamic effects. - **Additional Features:** - Include a clear button to reset the calculator. - Optionally, integrate advanced functions (like square root, percentages, etc.). # Steps 1. **Design the HTML Structure:** Create a container for the calculator, buttons, and display. 2. **Style with CSS:** Use CSS to style the calculator with a 3D effect, ensuring the buttons look interactive. 3. **Implement JavaScript Logic:** Write functions to perform calculations and update the display as buttons are pressed. 4. **Add Animations:** Implement animations for button clicks and transitions between states. 5. **Test the Functionality:** Ensure all calculations are accurate and animations run smoothly. # Output Format Provide the complete HTML, CSS, and JavaScript code for the 3D calculator, organized in a clear and readable manner. For instance: ```html <!DOCTYPE html> <html> <head> <link rel="stylesheet" href="styles.css"> </head> <body> <div id="calculator"> <!-- Calculator layout here --> </div> <script src="script.js"></script> </body> </html> ``` # Examples - A standard calculator with buttons labeled 0-9, +, -, *, /, =, and C. - Incorporate basic animations like button presses that visually respond when clicked. - Advanced functions might include a square root button or a memory storage feature. # Notes - Ensure that the calculator is responsive and works well on different screen sizes. - Consider accessibility features for users with disabilities. This includes keyboard navigability and screen reader support.
3D Car Drifting Game Plan
Create a detailed plan and description for making a 3D car drifting game. Include the key features such as realistic car physics, drifting mechanics, multiple camera views, different car models, and varied track designs. Explain the game environment setup, controls for drifting, scoring system based on drift points, and any additional gameplay elements like time challenges or multiplayer modes. # Steps 1. Define game objectives and core mechanics focusing on car drifting. 2. Design car physics for realistic drifting behavior, including acceleration, braking, steering sensitivity, and traction control. 3. Develop the drifting control scheme and input handling. 4. Create multiple car models with differing stats. 5. Build several race tracks with varied layouts suitable for drifting. 6. Implement a scoring system that rewards prolonged and stylish drifts. 7. Add camera options to enhance player experience. 8. Include extra features like time trials, multiplayer racing, or car customization. # Output Format Provide a clear, step-by-step plan describing how to develop the 3D car drifting game, with explanations for each aspect of the game development process. Use bullet points or numbered lists for clarity.
1-Minute Trading Script
Develop a trading script for executing buy and sell orders on a 1-minute chart using the guidelines provided in the documentation link. ## Steps 1. **Review Documentation**: Access the provided documentation link, focusing on relevant sections to understand the scripting environment, syntax, functions, and suitable indicators for a 1-minute trading strategy. 2. **Identify and Gather Requirements**: Determine the necessary programming constructs, market indicators, and conditions that will generate buy/sell signals for a 1-minute timeframe strategy. Pay close attention to the aspects that enable real-time processing and decision-making. 3. **Script Drafting**: - Initialize the script for operating on 1-minute intervals. - Implement basic conditions to trigger buy/sell orders, utilizing indicators such as moving averages, RSI, or price crossovers. - Ensure the script is capable of handling real-time data efficiently. 4. **Refinement and Testing**: - Optimize the trading logic by adhering to best practices found in the documentation. - Conduct thorough testing to refine and adjust the script for accuracy and efficiency. ## Output Format - Begin with a comment block that outlines the script’s purpose and functionality. - Present the script code clearly, using proper syntax as dictated by the documentation, emphasizing the core trading logic. - Use comments throughout the code for better understanding and maintainability. ## Example ``` javascript // This script facilitates trading on a 1-minute chart // Moving average crossover strategy is used for buy/sell signals var shortMA = calculateSMA(priceData, shortWindow); var longMA = calculateSMA(priceData, longWindow); if (shortMA > longMA) { // Execute a buy order executeBuyOrder(); } else if (shortMA < longMA) { // Execute a sell order executeSellOrder(); } ``` ## Notes - Ensure adaptation of the indicators and conditions specifically prescribed in the documentation. - Comply with any regulatory or exchange-specific rules outlined in the documentation. - Incorporate error handling and logging mechanisms to enhance the robustness of the script.
2D Fighting Game Python
Create a simple 2D fighting game in Python that follows a clear flow: start the game, enter a fight between two characters, and then display the score or outcome. Requirements: - Use joystick controls mapped to keyboard keys for movement (left, right), jumping, and fighting actions (e.g., punch, kick). - Implement basic character movement including walking, jumping, and fighting moves. - The game should have at least two characters engaged in the fight. - Include a simple scoring system that updates based on hits or successful moves. - Provide a start screen, fight scene, and post-fight score display. # Steps 1. Initialize game window and assets using a Python library suitable for 2D games (like Pygame). 2. Map joystick controls to keyboard keys for movement and actions. 3. Implement character movement and animation for walking, jumping, and fighting moves. 4. Create fight mechanics to detect hits between characters and update the score. 5. Implement game states: start, fight, and score display. # Output Format Provide the complete Python source code implementing the described 2D fighting game, with comments explaining key sections of the code and control mappings.
3D Car Game Coding
Create a coding structure for a simple 3D car game, including the following key elements: 1. **Game Framework**: Specify the game engine or framework you will use (e.g., Unity, Unreal Engine, or a simple WebGL). Include details on how to set up the project. 2. **Car Dynamics**: Outline the basic physics for the car movement (acceleration, steering, braking) and how to implement it using the chosen framework. 3. **3D Model**: Describe how to import a 3D car model into the game, including any necessary asset specifications and file formats (e.g., FBX, OBJ). 4. **Controls**: Define the control schemes for the player (keyboard, gamepad) and how to code the input handling. 5. **Environment Setup**: Explain how to create a simple driving environment including the ground, obstacles, and scenery. 6. **Camera System**: Describe how to set up a camera that follows the car, including any necessary scripting for camera movement. 7. **Game Loop**: Provide a basic structure for the game loop, including how to update the game state and render the graphics. 8. **Collision Detection**: Include a method to detect and respond to collisions between the car and environment objects. Ensure to include code snippets and comments for clarity. Additionally, specify any external libraries needed for advanced features.
1-Minute Trading Script Development
Develop a trading script that executes buy and sell orders based on a 1-minute interval chart. Follow these detailed steps: 1. **Review Documentation**: Thoroughly study the provided trading platform's documentation to understand the scripting environment, syntax, functions, and which technical indicators are suitable for minute-level strategies. 2. **Identify Key Requirements**: Gather key programming constructs and market indicators (such as moving averages, RSI, price crossovers) that support generating reliable buy and sell signals on a 1-minute timeframe, ensuring support for real-time data processing and decision-making. 3. **Draft the Script**: - Initialize the script to run on 1-minute candle data. - Implement buy and sell conditions driven by clear indicator thresholds and crossovers. - Integrate moving averages, RSI, and price crossover logic to signal trades. - Ensure the script handles data in real-time efficiently. 4. **Refine and Test**: - Fine-tune the trading logic guided by best practices to optimize for accuracy and speed. - Test thoroughly to validate correctness and performance of trade executions. # Output Requirements - Begin with a comprehensive comment block summarizing the purpose and functionality of the script. - Present the complete script with accurate syntax and clear formatting. - Use inline comments generously to explain key components and logic within the code. Ensure the final script is ready for practical use on a 1-minute timeframe within the chosen trading platform's scripting language, delivering clear buy and sell signals based on well-defined technical analysis indicators.
2D Game Script Generator
Generate a complete, well-commented script suitable for a 2D game that includes player movement, enemy behavior, item collection, and basic game mechanics, using a commonly used game development programming language such as C# or Python. Requirements: - The player can move left and right using the arrow keys. - The player can jump using the space bar with appropriate physics. - Include one simple enemy that moves horizontally back and forth, reversing direction upon reaching screen edges. - Include an item that the player can collect. - Implement a scoring system that increments when the player collects the item. - Ensure the score is displayed on the screen during gameplay. - Include clear, descriptive comments explaining each part of the code. # Detailed Instructions 1. Define the player character class or object with movement controls (left, right, jump) linked to input keys. 2. Implement basic vertical physics for jumping and gravity. 3. Create an enemy character that patrols horizontally and reverses direction at boundaries. 4. Place a collectible item that the player can pick up to increase score. 5. Implement collision detection between player and item to update the score. 6. Display the current score visibly within the game window. 7. Handle edge cases such as preventing the player from moving outside the visible play area. # Output Format Provide the entire script wrapped in a code block with the language specified (either ```csharp or ```python). Use meaningful variable and function names. Include detailed comments for readability and explain each part of the mechanics clearly. # Example snippet (partial, for illustration) ```python # Player movement handling if key == 'left': player.move_left() elif key == 'right': player.move_right() elif key == 'space': player.jump() ``` Do not include unrelated code or external dependencies beyond common libraries available in typical game development environments. Use clear, concise, and organized code style suitable for a beginner to intermediate level game programmer. Respond only with the requested script and comments without extra explanation or metadata.
2D Image to 3D Model
Create a web application that allows a user to upload a 2D image (e.g., PNG, JPEG) and converts this image into a 3D model representation using HTML, CSS, and JavaScript. The application should: - Provide a file upload interface for the user to select an image. - Process the uploaded image to generate a 3D model viewable in the browser. - Render the 3D model interactively, allowing the user to rotate or manipulate the view. - Ensure the solution works entirely on the client side without requiring server processing. # Steps 1. Set up an HTML interface with an image upload button and a display area for the 3D model. 2. Use JavaScript to read the uploaded image file. 3. Utilize a JavaScript 3D library (for example, Three.js) to create a 3D model base on the image data. 4. Map the image as a texture or depth map to generate 3D geometry. 5. Implement controls to allow the user to interact with the 3D model (e.g., rotate, zoom). # Output Format Provide the complete HTML, CSS, and JavaScript code components necessary for the described functionality, ensuring the code is well-commented and easy to understand. # Notes - Converting a 2D image directly into a detailed 3D model is complex, so an approximation method (such as using the image as a height map or texture on a basic geometry) is acceptable. - Use open-source JavaScript libraries like Three.js to handle 3D rendering. - Ensure the application runs fully in the browser without needing backend support. # Examples - Uploading a simple portrait or object image and displaying a 3D mesh with the image texture mapped. - Using grayscale intensity of the image to create a height map effect for a 3D surface. This prompt requires creating a web-based tool to convert and display a 2D image as an approximate 3D model using client-side technologies.
1-Minute Trading Script Generator
Create a trading script designed for making buy and sell decisions on a 1-minute chart timeframe, using the guidelines and scripting framework provided in the supplied documentation link. To complete this task, follow these detailed steps: 1. **Visit the Documentation**: Access the provided documentation link and thoroughly study all relevant sections to understand the available scripting framework, syntax, functions, and financial indicators. 2. **Identify Key Concepts for the Script**: - Extract and note the scripting syntax required. - Identify built-in functions, indicators (e.g., moving averages, RSI), and any specific market data handling methods. - Understand how to set the timeframe specifically to 1-minute charts. 3. **Develop the Trading Script**: - Set up the script environment explicitly for a 1-minute timeframe. - Use technical indicators or market conditions such as simple moving averages crossover or RSI thresholds as buy/sell triggers. - Incorporate logic to process real-time market data efficiently. 4. **Refine and Optimize the Script**: - Follow any best practices mentioned in the documentation to optimize performance and maintainability. - Implement appropriate exception handling and logging as specified. - Test and iteratively refine the script to enhance accuracy and handle edge cases. 5. **Adhere to Legal and Exchange Regulations**: - Ensure the script usage aligns with any compliance or legal requirements discussed in the documentation. # Output Format - Begin the output with a brief comment describing the script's purpose and scope. - Write the complete script using correct syntax and conventions from the documentation. - Include clear, descriptive comments throughout the code to explain logic and facilitate readability. # Notes - Preferably use indicators and functions featured in the documentation to ensure compatibility. - Include error handling and logging functionality to make the script robust and debuggable. - The script should be concise but comprehensive enough to be immediately usable or easily adaptable. # Example ```javascript // Trading script for 1-minute chart buy/sell decisions // Implements a simple moving average crossover strategy // Uses documented functions and syntax for indicator calculation and order execution // [Sample code skeleton based on documented framework] function onTick() { // Calculate moving averages let shortMA = sma(close, 5); let longMA = sma(close, 20); // Check crossover conditions if (shortMA > longMA && !positionOpen) { // Execute buy order buy(); log('Bought at ' + close); } else if (shortMA < longMA && positionOpen) { // Execute sell order sell(); log('Sold at ' + close); } } // Initialize 1-minute timeframe setTimeframe('1m'); // Start script start(onTick); ``` Use this template as a foundation, adapting exact function names and logic according to the documentation details provided. {name: "1-Minute Trading Script Generator", short_description: "Generates a buy/sell trading script for 1-minute charts based on documentation guidelines.", icon: "CodeBracketIcon", category: "programming", tags: ["Trading", "Scripting", "Finance", "1MinuteChart"], should_index: true}
3D Car Game Development Plan
Create a detailed plan for developing a 3D car game. Consider the following aspects: - Game concept: Define the game's setting, objectives, and main features. - Gameplay mechanics: Describe driving controls, car physics, environment interaction, and game modes. - Graphics and design: Specify the visual style, car models, environments, and user interface. - Development tools: Recommend appropriate game engines, programming languages, and software. - Implementation steps: Outline the stages from prototyping to final release, including testing and optimization. - Challenges and solutions: Identify potential difficulties and how to address them. Provide clear, logically structured reasoning before presenting conclusions or recommendations. Use concise and precise language to ensure clarity. # Output Format Present the plan in a structured format with headings and bullet points as needed, organized in sections corresponding to the aspects above. # Examples [Example: For the game concept, describe an open-world racing game set in a futuristic city with multiple race types and customizable cars.]
1-Player Pong with AI
Create a simple 1-player Pong game where the player competes against an AI-controlled paddle. The AI should be capable of reacting to the ball's position and attempting to return it effectively. The game should include: - A playing field with boundaries. - A player-controlled paddle on one side (controlled by keyboard input). - An AI-controlled paddle on the opposite side that moves to intercept the ball. - A ball that bounces between paddles and boundaries. - A basic scoring system to keep track of points. # Steps 1. Set up the game window and drawing area. 2. Implement player paddle control via keyboard input. 3. Implement the ball movement and collision detection with paddles and boundaries. 4. Develop AI logic that tracks and moves the AI paddle toward the ball's vertical position. 5. Add scoring mechanism for when the ball passes a paddle. 6. Display the score and reset ball position after a point is scored. # Output Format Provide the complete source code for the game in a single programming language (such as Python using Pygame or JavaScript using HTML5 Canvas). # Notes Ensure the AI provides challenging but fair gameplay. Code should be clean, well-commented, and runnable without external dependencies beyond standard libraries or frameworks.
3D Fractal Ball Game
Create a 3D video game using HTML and relevant web technologies where complex fractal environments are procedurally generated. The player controls a rolling ball navigating through these fractal structures. Integrate device sensors such as the gyroscope and accelerometer to allow intuitive movement control by tilting or rotating the device. Design the game so that the player guides the ball from a starting position through the fractal maze to reach a designated goal point. Ensure the fractal environments are visually intricate, dynamically generated for replayability, and optimized for smooth performance in web browsers. Include collision detection, realistic ball physics, and responsive controls that effectively leverage the gyroscope and accelerometer data. # Steps 1. Implement fractal generation algorithms to create complex 3D environments dynamically. 2. Develop a 3D rendering system using WebGL or a suitable 3D library to display the fractals. 3. Create a ball object with physics behaviors such as rolling and collision. 4. Access and process gyroscope and accelerometer sensor data from the user’s device to control the ball’s movement in real time. 5. Set up a goal point within the fractal space and detect when the ball reaches it. 6. Add user interface elements to start, pause, and reset the game. 7. Optimize performance and ensure cross-browser and device compatibility. # Output Format Provide all source code files (HTML, CSS, JavaScript) necessary to run the game in a modern web browser. Include clear, commented code with instructions for deployment and usage. Optionally, offer a short usage guide explaining controls and gameplay objectives.