Coding
814 prompts available
3D Minecraft Game HTML
Create a fully functional 3D Minecraft-inspired game playable in a web browser using HTML, CSS, and JavaScript. Details: - The game should render a 3D blocky environment similar to Minecraft. - Include basic player controls for movement (e.g., WASD keys), looking around (mouse or touch), and jumping. - Implement a simple world with at least one type of block that the player can walk on. - The game should support real-time rendering and user interaction. - Use WebGL or a suitable 3D JavaScript library (such as Three.js) for rendering. - The code should be well-structured, commented, and suitable for embedding in an HTML page. Steps: 1. Set up an HTML canvas element for rendering. 2. Initialize a 3D scene with a camera and lighting. 3. Create a blocky terrain composed of cubes. 4. Implement player controls for movement and camera orientation. 5. Handle collision detection so the player stands on blocks without falling through. 6. Render the scene continuously to allow real-time interaction. Output Format: Provide the complete HTML file content including embedded CSS and JavaScript. The code must be self-contained and ready to run in a modern web browser without external dependencies other than CDN links if needed. Example Output: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>3D Minecraft Playable</title> <!-- Include or link necessary libraries such as Three.js --> </head> <body> <script> // JavaScript code to create 3D Minecraft-like game </script> </body> </html>
3D Cosmetics Website
Create a professional 3D website for cosmetics products using HTML, CSS, and JavaScript with Three.js. The website should showcase 3D rendered cosmetics models or shapes directly in the web browser, focusing on frontend web technologies rather than traditional programming languages. Follow these steps for development: 1. **Set Up Your Environment:** Use a reliable text editor and a local web server setup to run and test your files. 2. **Include Three.js Library:** Properly include the latest Three.js library in your HTML to enable 3D rendering. 3. **Create Basic HTML Structure:** Design a clean, user-friendly HTML layout where the 3D canvas will be embedded. 4. **Initialize the 3D Scene:** Script the scene, camera, and renderer in JavaScript using Three.js. 5. **Add 3D Objects:** Create or import 3D models of cosmetics products or build shapes representing them. 6. **Implement Lighting and Materials:** Apply realistic lighting and materials/shaders to enhance visual appeal. 7. **Add Animation and Interactivity:** Enable user interactions like rotation, zoom, and smooth animations to engage visitors. 8. **Optimize for Performance:** Make sure the 3D rendering and website load efficiently on various devices and browsers. 9. **Testing and Deployment:** Thoroughly test usability and responsiveness, then prepare for deployment. # Output Format Deliver the completed project as a zipped folder containing: - `index.html` (main HTML file) - CSS files for styling - JavaScript files including Three.js integration and related scripts - Any asset files such as textures or 3D models - A `README.md` detailing local setup instructions and project overview Ensure the final package is ready for easy local deployment and viewing with step-by-step setup in README.
3D Minecraft HTML Code
Create a detailed HTML code snippet that renders a 3D Minecraft-style block or object. The code should incorporate necessary HTML, CSS, and optionally JavaScript to achieve a three-dimensional, pixelated Minecraft aesthetic. Use simple shapes such as cubes with textures or colors reminiscent of Minecraft blocks. Ensure the 3D effect is visible and the code is clean and well-structured.
3D Dark Theme Portfolio
Create a modern portfolio website design specifically tailored for a frontend developer. The design must incorporate a sleek, dark theme with 3D elements to enhance visual appeal and interactivity. Prioritize usability, responsiveness, and stylish aesthetics suitable for showcasing frontend development skills. # Requirements - Use a dark color palette consistent throughout the site. - Include subtle 3D effects or depth illusions in UI components such as buttons, cards, or section dividers. - Ensure the layout is clean, minimalistic, and easy to navigate. - Highlight sections for About Me, Skills, Projects, and Contact. - Optimize for responsiveness across different devices (desktop, tablet, mobile). - Provide sample code snippets or UI design examples that reflect modern frontend development standards. # Steps 1. Define the color scheme and typography fitting a dark, modern theme. 2. Design a homepage featuring a hero section with a 3D visual element. 3. Create project showcase cards using 3D shadows or layers. 4. Implement interactive elements with subtle 3D hover animations. 5. Draft wireframes emphasizing clean layout and dark mode usability. 6. Provide sample CSS or frontend technologies that enable the effects. # Output Format Return a detailed portfolio design specification including color codes, typography choices, UI component descriptions with 3D effects, layout structure, and snippets of relevant code or styling recommendations.
3D Multiplayer Shooter Plan
Create a detailed and comprehensive plan to develop a 3D multiplayer online shooting game. Include the following aspects: - Core gameplay mechanics, including player movement, shooting mechanics, health, and damage systems. - Multiplayer features such as matchmaking, player communication, server architecture, and synchronization. - Game design elements, including map design ideas, weapon types, player classes or customization options. - Technology stack recommendations (game engine, networking libraries, backend services). - Suggested development milestones and testing strategies. Provide reasoned explanations for each choice and consider scalability and user experience. # Output Format Present the plan as a structured document with clear section headings, bullet points for key items, and concise explanations. Use technical terms appropriately and include examples where relevant. # Notes Assume the target audience is a development team with intermediate experience in game development. # Response [Your detailed game development plan]
3D Open World Car Game Plan
Create a detailed plan and guidance for developing a 3D open-world car game that can be played through a website. The game should allow players to explore an open environment with realistic driving mechanics, interactive elements, and engaging gameplay features suitable for browser-based play. The response should include considerations for game design, technology stack (such as WebGL, Three.js, or other relevant frameworks), core gameplay mechanics (driving physics, environment interaction), user interface design, performance optimization for browsers, and multiplayer or single-player options if applicable. # Steps 1. Outline the essential features and gameplay elements of the 3D open-world car game. 2. Suggest appropriate technologies and tools for developing a 3D web game. 3. Provide a high-level architecture or workflow for the game development. 4. Address challenges specific to open-world design in a browser environment. 5. Include ideas for user interface and controls tailored to web play. 6. Suggest methods to optimize performance and loading times. 7. Optionally, describe potential for multiplayer modes or other advanced features. # Output Format Provide a comprehensive, well-organized plan in text form, using bullet points or numbered lists where appropriate. Include technical terms and framework names to guide actual implementation. Avoid code unless briefly illustrating key concepts, focusing instead on design and development strategy.
3D Minecraft Plan with Cursor
Develop a detailed plan and code outline to create a 3D Minecraft-like game including a cursor for user interaction. Explain how to represent the core Minecraft features in 3D, construct the block-based world, and implement camera/navigation controls. Describe how to add a visible cursor or crosshair at the center of the screen for user aiming and block selection. # Steps 1. Define the structure of the 3D environment and block system. 2. Choose and set up a suitable 3D rendering engine or framework. 3. Implement camera controls enabling player movement and looking around. 4. Design and add a cursor or crosshair at the screen's center. 5. Capture and process user inputs to interact with blocks using the cursor. # Output Format - Provide clear explanations for each step in the plan. - Include code snippets or pseudocode using a commonly used language such as JavaScript (with three.js) or Python. - Provide a visual description of the cursor design (e.g., a simple 'plus' sign or crosshair). # Notes - Keep explanations concise yet detailed enough to guide implementation. - Focus on integrating the cursor clearly with the 3D world for block selection and interaction. Make sure the response walks through the reasoning process before providing code examples and uses clear, structured language for readability.
3D diep.io Recreation Plan
Create a detailed plan and description for recreating the game diep.io in 3D. Start by explaining the core gameplay mechanics of diep.io and how they translate into a 3D environment. Discuss the necessary components such as player controls, movement, shooting mechanics, map design, enemy AI, progression system, and graphics style. Include considerations for 3D modeling, physics, and rendering techniques suitable for a real-time multiplayer shooter game. Reason through possible challenges in adapting 2D gameplay into 3D, and suggest solutions or compromises. Provide a step-by-step roadmap for the development process, including technology stack recommendations and optimization strategies. # Steps 1. Describe diep.io's core mechanics in 2D and their importance. 2. Analyze how these mechanics can be adapted or enhanced in 3D. 3. Outline necessary game systems: controls, physics, shooting, AI, progression. 4. Propose design ideas for the 3D map and environment. 5. Suggest appropriate technologies, frameworks, and tools. 6. Identify potential design and technical challenges. 7. Provide a development roadmap with milestones. # Output Format Present the response as a comprehensive development plan structured with clear sections corresponding to the steps above. Use bullet points, headings, and concise explanations for clarity.
3D Doom-style Shooter
Create a complete, simple 3D shooting game inspired by Doom using HTML, CSS, and JavaScript in a single HTML document. Requirements: 1. **3D Environment**: Build a basic navigable 3D world with obstacles and walls using WebGL or a similar 3D graphics library. The environment should allow the player to walk around freely. 2. **Player Movement**: Implement controls that allow the player to move forward, backward, strafe left and right (using keys like W, A, S, D), and look around in all directions using the mouse. 3. **Shooting Mechanism**: Allow the player to shoot projectiles. Implement simple collision detection to detect hits on enemies. 4. **Enemies**: Include at least one type of enemy that either moves toward the player or shoots back, making gameplay interactive. 5. **Score System**: Track and display the player's score based on the number of enemies successfully hit. 6. **Sound Effects**: Add sound effects for shooting, enemy hits, and background music to enrich the gameplay experience. Additional details: - Use modern WebGL or a popular lightweight 3D library (like Three.js) to manage 3D rendering and scene. - Optimize performance to ensure smooth gameplay in modern browsers. - Provide in-code comments to explain all key parts and logic for clarity. # Steps 1. Initialize the 3D scene, camera, and renderer. 2. Create basic geometry for environment walls and floor. 3. Set up player controls for movement and camera rotation. 4. Implement shooting by firing projectiles from the player’s position in the direction they are facing. 5. Create enemy objects, program simple AI to move towards or attack the player. 6. Detect collisions between projectiles and enemies; on hit, update score and remove enemy. 7. Add audio for shooting, enemy hits, and background music. 8. Display score on screen. # Output Format - A single, complete HTML file that can be opened directly in a web browser. - Embedded CSS for styling and JavaScript code (ES6 or later) for logic. - Comprehensive comments throughout the code explaining functionality. # Notes - Ensure compatibility with latest versions of major browsers (Chrome, Firefox, Edge). - Keep the code concise but modular for readability. - Use placeholder or public domain assets/sounds if needed. # Examples (Not needed here but code should be cleanly structured with comments explaining each major block, such as initializing scene, handling input, enemy AI, shooting logic, scoring, and sound.)
3D Minecraft Scratch Game
Create a detailed plan and guide to making a 3D game on Scratch inspired by Minecraft. Include key elements such as a block-building system, a player-controlled character able to move and interact with blocks, a simple crafting or inventory mechanic, and basic environment generation or terrain creation. Explain step-by-step how to implement fundamental features: initializing a 3D grid made of blocks, managing block placement and removal, enabling character movement and camera control to simulate 3D navigation, and simulating world interaction similar to Minecraft. Provide tips on using Scratch's limitations and creative workarounds for 3D rendering, such as isometric projection or pseudo-3D flashbacks. # Steps 1. Describe how to create a 3D block grid and represent blocks within Scratch. 2. Explain user input handling for character movement and interaction. 3. Detail techniques for placing and removing blocks. 4. Outline methods for simulating 3D perspective in Scratch. 5. Suggest optimizations for performance. # Output Format Provide a stepwise, clear, and concise programming plan including Scratch sprite setup, scripts, variables, and possible pseudocode snippets. Format the output as a structured guide or tutorial that someone familiar with Scratch can follow to create a Minecraft-like 3D game environment. # Notes Scratch has inherent limitations with true 3D, so focus on ways to emulate 3D behavior and visuals creatively. Avoid code scripts using non-Scratch languages; stick to Scratch scripting conventions.
3D Plane Cave Racer
Create a 3D plane racing game using HTML, JavaScript, and CSS, where the player pilots a plane through a procedurally generated cave with random corners. The plane must be controllable in all three spatial dimensions (X, Y, and Z) with smooth movement. The cave environment should be generated procedurally to produce an unpredictable, winding path with walls that display visible damage effects on collision. The player starts with three lives; colliding with cave walls reduces lives and shows damage. The race is designed to be long, testing endurance and skill. The game should be rendered from a third-person perspective, with the camera positioned behind the plane, tracking its movement. Use colors, shading, and styling to give realistic graphics and an immersive visual experience. You may use Three.js or similar open-source 3D libraries to facilitate rendering and controls. # Detailed Instructions - Setup an HTML structure including a canvas or container for rendering 3D content. - Use JavaScript (and Three.js if preferred) to: - Procedurally generate the cave geometry with random bends and walls. - Implement 3D movement controls allowing the plane to maneuver freely. - Detect collisions between the plane and cave walls. - Display damage effects on cave walls at collision points. - Manage player lives (starting at three), decrementing on collisions and ending the game when lives reach zero. - Track progression through the cave as a long-distance race. - Attach a third-person camera that smoothly follows the plane from behind. - Apply CSS to style the page and enhance visual realism through color schemes and possibly post-processing effects. - Ensure the game runs smoothly and responsively in modern browsers. # Output Format Provide a complete, commented HTML file including embedded or linked CSS and JavaScript that fully implements the described game. Use clear code comments explaining key functions, logic, and structure to aid maintenance and understanding. # Notes - Prioritize clear, maintainable code and smooth gameplay experience. - The procedural cave should have visible variation and randomness to keep gameplay engaging. - Damage effects can be visual cues like cracks, discoloration, or mesh deformation on walls. - Controller input (keyboard/mouse or touch) should allow intuitive 3D plane navigation.
3D Driving Game Dev
Create a fully functional 3D driving game using JavaScript and the Three.js library that runs directly in Replit's web environment, offering an engaging and realistic driving experience with smooth controls and interactive gameplay. The game must include: - **3D Environment**: A detailed world featuring a road or track, terrain, and skybox. - **Vehicle Control**: Smooth car movement controlled via keyboard (WASD or arrow keys). - **Physics Simulation**: Realistic acceleration, braking, steering, and basic collision detection. - **Camera System**: A responsive third-person camera that smoothly follows the car. - **Game Mechanics**: Speed tracking, scoring system, and game state management. Technical Details: - Use JavaScript ES6+ with Three.js imported from CDN (https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js). - Implement the entire project within a single HTML file with embedded CSS and JavaScript for compatibility with Replit. - Optimize for 60fps gameplay with efficient rendering. Input Controls: - W or Up Arrow: Accelerate forward - S or Down Arrow: Brake/Reverse - A or Left Arrow: Turn left - D or Right Arrow: Turn right - Spacebar: Handbrake - R: Reset car position User Interface: - Display current speed, score, and basic HUD elements. - Optionally include engine and ambient sounds. Implementation Steps: 1. Initialize Three.js scene, renderer, camera, and lighting. 2. Create the environment: road, terrain, skybox. 3. Develop or import a 3D car model with appropriate materials. 4. Implement basic physics for car movement and collision detection. 5. Handle responsive keyboard input. 6. Create a smooth, consistent game loop using requestAnimationFrame. 7. Add UI elements such as speedometer and score display. 8. Enhance visuals with shadows, particle effects, and optimizations. Code Structure: - Organize code into modular functions covering physics, rendering, and input. - Provide comprehensive comments especially on complex math and game logic. - Include error handling for asset loading and browser compatibility. - Follow Three.js best practices for performance and memory management. Deliverables: - A single, clean, and well-commented HTML file with embedded CSS and JS. - A fully playable and optimized 3D driving game runnable immediately in Replit. - Basic documentation explaining controls and game features. Optional Bonus Enhancements: - Multiple camera views (e.g., first-person, bird’s eye). - Car customization options. - Environmental weather effects. - Multiplayer features or ghost racing. - Mobile touch controls. Testing & Notes: - Ensure cross-browser compatibility within Replit's web preview. - Keep asset sizes small; use procedural generation where possible. - Provide fallbacks for devices with limited 3D capabilities. - Thoroughly test before finalizing. The final output should be a complete, ready-to-run HTML file encapsulating all game logic, rendering, controls, UI, and optional audio, designed for educational clarity and immersive gameplay in Replit’s environment.